Players will now use the right and left triggers to control the web-slinging as they zip through town. "Some people complained that the webs didn't attach to the buildings and they're going to do that now," he said. The way webs behave outside of combat will be improved too. "We have your typical impact webbing, your regular vanilla webbing. "Webs are a big part of Spider-Man, so the cool things we're doing differently this time is that we have different types of webbing," he said. It will also feature a new "Hero or Menace" mechanic that either rewards or penalizes players depending on how well they keep up with crime. The second game brings with it an expanded fictional Manhattan, some light RPG elements and tweaked combat and web-slinging. "However, we are going to take some key moments that happen in the second film and adapt them for the game."Įven though the first game took place directly after the first movie and the second movie is a direct sequel to the first movie, what happened in the first game is not canon for the second film, Baker said. From then forward the movies are going their way and the games are going their way. The first game happened, which was an extension to the first film. "Think of it in terms of the first movie happened and that established our game world. "This game is a sequel to the first game " he said. In development by Beenox, the sequel is set to be released by Activision shortly before The Amazing Spiderman 2 film's release, said Marvel's Chris Baker. The Amazing Spider-Man 2 will bring role-playing elements to the series and tweak the way Spidey web-swings through the city, when it arrives next year for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Nintendo 3DS and Windows PC.
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